<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<HTML>
<HEAD>
   <TITLE>class  SG_EXPORT osg::Material</TITLE>
   <META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
</HEAD>
<BODY BGCOLOR="#ffffff">

<H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::Material</A></H2></H2><BLOCKQUOTE>Material - encapsulates OpenGL glMaterial state</BLOCKQUOTE>
<HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CMaterial,MMaterial.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
<HR>

<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.1">Material</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.69.2">Material</A>&amp; mat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.4">MATERIAL</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   int <B><A HREF="#DOC.2.69.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const 
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.69.5">getAssociatedModes</A></B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.69.6">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.69.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> <B><A HREF="#DOC.2.69.10">getColorMode</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.69.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.69.13">getAmbientFrontAndBack</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.69.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.69.16">getDiffuseFrontAndBack</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )
<DD><I>Set specular value of specified face(s) of the material,  valid specular[03] range is 00 to 10</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.69.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const 
<DD><I>Get the specular value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.69.19">getSpecularFrontAndBack</A></B>() const 
<DD><I>Get the whether specular values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )
<DD><I>Set emission value of specified face(s) of the material,  valid emmison[03] range is 00 to 10</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.69.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const 
<DD><I>Get the emmsion value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.69.22">getEmissionFrontAndBack</A></B>() const 
<DD><I>Get the whether emission values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float shininess )
<DD><I>Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.69.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const 
<DD><I>Get the shininess value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.69.25">getShininessFrontAndBack</A></B>() const 
<DD><I>Get the whether shininess values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float trans)
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors,  of specified face, to 1-transparency.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float alpha)
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors.</I>
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.69.7">Face</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.69.8">ColorMode</A></B>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> <B><A HREF="#DOC.2.69.29">_colorMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.69.30">_ambientFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.31">_ambientFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.32">_ambientBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.69.33">_diffuseFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.34">_diffuseFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.35">_diffuseBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.69.36">_specularFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.37">_specularFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.38">_specularBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.69.39">_emissionFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.40">_emissionFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.69.41">_emissionBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.69.42">_shininessFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.69.43">_shininessFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.69.44">_shininessBack</A></B>
</DL></P>

<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.69.28">~Material</A></B>()
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>libraryName</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>className</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const <!1><A HREF="StateAttribute.html#DOC.2.119.5">Type</A> <B>getType</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isTextureAttribute</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator <  </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef  GLenum <B>GLMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>OverrideValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>Type</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>Types</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>DataVariance</B>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt;  <B>_userData</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>ref</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref_nodelete</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const int <B>referenceCount</B>() const 
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Material - encapsulates OpenGL glMaterial state</BLOCKQUOTE>
<DL>

<A NAME="Material"></A>
<A NAME="DOC.2.69.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Material"></A>
<A NAME="DOC.2.69.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.69.2">Material</A>&amp; mat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.69.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.4">MATERIAL</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.69.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getAssociatedModes"></A>
<A NAME="DOC.2.69.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void getAssociatedModes(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Face"></A>
<A NAME="DOC.2.69.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  Face</B></TT>
<DL><DT><DD></DL><P><DL>

<A NAME="FRONT"></A>
<A NAME="DOC.2.69.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BACK"></A>
<A NAME="DOC.2.69.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.69.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
<DL><DT><DD></DL><P></DL>

<A NAME="ColorMode"></A>
<A NAME="DOC.2.69.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  ColorMode</B></TT>
<DL><DT><DD></DL><P><DL>

<A NAME="AMBIENT"></A>
<A NAME="DOC.2.69.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DIFFUSE"></A>
<A NAME="DOC.2.69.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DIFFUSE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SPECULAR"></A>
<A NAME="DOC.2.69.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPECULAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EMISSION"></A>
<A NAME="DOC.2.69.8.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EMISSION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AMBIENT_AND_DIFFUSE"></A>
<A NAME="DOC.2.69.8.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT_AND_DIFFUSE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OFF"></A>
<A NAME="DOC.2.69.8.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
<DL><DT><DD></DL><P></DL>

<A NAME="setColorMode"></A>
<A NAME="DOC.2.69.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setColorMode(const <!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorMode"></A>
<A NAME="DOC.2.69.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> getColorMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAmbient"></A>
<A NAME="DOC.2.69.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAmbient"></A>
<A NAME="DOC.2.69.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getAmbient(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAmbientFrontAndBack"></A>
<A NAME="DOC.2.69.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getAmbientFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDiffuse"></A>
<A NAME="DOC.2.69.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDiffuse"></A>
<A NAME="DOC.2.69.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getDiffuse(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDiffuseFrontAndBack"></A>
<A NAME="DOC.2.69.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getDiffuseFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSpecular"></A>
<A NAME="DOC.2.69.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )</B></TT>
<DD>Set specular value of specified face(s) of the material, 
valid specular[03] range is 00 to 10
<DL><DT><DD></DL><P>
<A NAME="getSpecular"></A>
<A NAME="DOC.2.69.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getSpecular(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const </B></TT>
<DD>Get the specular value for specified face
<DL><DT><DD></DL><P>
<A NAME="getSpecularFrontAndBack"></A>
<A NAME="DOC.2.69.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getSpecularFrontAndBack() const </B></TT>
<DD>Get the whether specular values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setEmission"></A>
<A NAME="DOC.2.69.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )</B></TT>
<DD>Set emission value of specified face(s) of the material, 
valid emmison[03] range is 00 to 10
<DL><DT><DD></DL><P>
<A NAME="getEmission"></A>
<A NAME="DOC.2.69.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getEmission(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const </B></TT>
<DD>Get the emmsion value for specified face
<DL><DT><DD></DL><P>
<A NAME="getEmissionFrontAndBack"></A>
<A NAME="DOC.2.69.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getEmissionFrontAndBack() const </B></TT>
<DD>Get the whether emission values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setShininess"></A>
<A NAME="DOC.2.69.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float shininess )</B></TT>
<DD>Set shininess of specified face(s) of the material, valid shininess range is 00 to 1280
<DL><DT><DD></DL><P>
<A NAME="getShininess"></A>
<A NAME="DOC.2.69.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face) const </B></TT>
<DD>Get the shininess value for specified face
<DL><DT><DD></DL><P>
<A NAME="getShininessFrontAndBack"></A>
<A NAME="DOC.2.69.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getShininessFrontAndBack() const </B></TT>
<DD>Get the whether shininess values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setTransparency"></A>
<A NAME="DOC.2.69.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float trans)</B></TT>
<DD>Set the alpha value of ambient,diffuse,specular and emission colors, 
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
<DL><DT><DD></DL><P>
<A NAME="setAlpha"></A>
<A NAME="DOC.2.69.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.69.7">Face</A> face, float alpha)</B></TT>
<DD>Set the alpha value of ambient,diffuse,specular and emission colors.
Valid transparency range is 0.0 to 1.0.
<DL><DT><DD></DL><P>
<A NAME="~Material"></A>
<A NAME="DOC.2.69.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~Material()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_colorMode"></A>
<A NAME="DOC.2.69.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.69.8">ColorMode</A> _colorMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientFrontAndBack"></A>
<A NAME="DOC.2.69.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ambientFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientFront"></A>
<A NAME="DOC.2.69.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientBack"></A>
<A NAME="DOC.2.69.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseFrontAndBack"></A>
<A NAME="DOC.2.69.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _diffuseFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseFront"></A>
<A NAME="DOC.2.69.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseBack"></A>
<A NAME="DOC.2.69.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularFrontAndBack"></A>
<A NAME="DOC.2.69.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _specularFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularFront"></A>
<A NAME="DOC.2.69.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularBack"></A>
<A NAME="DOC.2.69.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionFrontAndBack"></A>
<A NAME="DOC.2.69.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _emissionFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionFront"></A>
<A NAME="DOC.2.69.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionBack"></A>
<A NAME="DOC.2.69.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessFrontAndBack"></A>
<A NAME="DOC.2.69.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _shininessFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessFront"></A>
<A NAME="DOC.2.69.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessBack"></A>
<A NAME="DOC.2.69.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessBack</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>
